Ready to deliver2 days · 14 contact hours · blendedILDA001

Help L&D teams design immersive learning that works — before someone commissions another 'PowerPoint in a headset'.

Immersive Learning Design for AR/VR/XR is a 2-day design-studio programme on the IMMERSE framework. Participants learn to decide when immersive is right, map branching scenarios, write VR scripts, brief vendors and measure impact — without writing a line of code. Fully designed by Bodhih Training.

  • IMMERSE: Intent, Medium, Map, Engage, Realise, Scale, Embed — a complete design system for immersive learning
  • Designer-Not-Developer principle: no coding, 3D modelling or hardware set-up
  • Participants work on a real brief and leave with a design portfolio — scenario map, script, storyboard, vendor brief, measurement plan
  • Paper-based and platform-agnostic tools, with Miro templates for virtual delivery

Immersive Learning Design for AR/VR/XR Trainer Toolkit by Bodhih Training — built on programmes delivered to 2,000+ companies since 2008.

Sound familiar?

The workshop is on the calendar. The material isn’t.

Everyone wants VR. Few know how to design it

Stakeholders ask for immersive training, but most L&D teams have never been taught to design for it. Building a credible programme on a fast-moving subject from scratch is a heavy lift.

Too technical, or too theoretical

Many XR courses slide into software tutorials; others never get past the hype. L&D professionals need design and commissioning skills they can use on the next brief.

Expensive mistakes are invisible until launch

Without suitability tests, scripting discipline and review criteria, organisations commission experiences they can't evaluate. You want a programme that builds that judgement.

Imagine this instead

Picture the evening before your programme.

Picture the opening session. Each participant brings a brief — often one that simply says 'we want VR training'. You start with Intent and the IMMERSE suitability test, and for the first time the room has a rigorous way to say when immersive is right and when it isn't.

Then the studio begins. Medium compares AR, VR and XR; Map turns learning goals into scenario architecture and branching; Engage explores the presence triggers that make an experience feel real. Participants write immersive scripts and sketch VR storyboards, and live peer critique sharpens every draft. None of it needs specialist software — the tools are paper-based, with Miro templates if you run it online.

In the final stretch, Realise, Scale and Embed cover vendor briefing, quality review, measurement and ROI modelling. A capstone design sprint pulls it together, and each person leaves with a complete design portfolio for a real brief.

After the first cohort, you'll find the next VR brief that lands on an L&D desk gets a far better answer.

The programme

What you will deliver

A complete design, sequenced and timed — so every session has a purpose and every activity lands.

Framework
IMMERSE — Intent, Medium, Map, Engage, Realise, Scale, Embed
Length
2 days · 14 contact hours
Method
Design studio, real brief, live peer critique, capstone sprint
Technical skills
None — designer, not developer
Audience
L&D designers, leaders and commissioners
Key output
A complete immersive design portfolio
  1. Intent — is immersive the right answer?

    The suitability test that rules VR in or out with evidence.

  2. Medium — AR, VR or XR

    Comparing modalities and matching them to the learning need.

  3. Map — scenario architecture

    Branching design that turns objectives into decisions and consequences.

  4. Engage — presence and engagement

    The presence triggers that make an experience feel real enough to learn from.

  5. Realise — scripts and storyboards

    Writing immersive scripts and VR storyboards, with live peer critique.

  6. Scale — briefing and reviewing vendors

    Vendor briefs and quality-review criteria for commissioning with confidence.

  7. Embed — measurement and ROI

    Measurement frameworks and ROI modelling, closing with a capstone design sprint.

What’s inside

Everything for the room. Nothing left to build.

Unlocks the moment you pay. Until then, here is exactly what you will be downloading.

ZIPComplete toolkit — all 14 files (ZIP)🔒 311 KB
DOCXTraining Design Document🔒 34 KB
DOCXFacilitator Guide🔒 20 KB
PPTXSlide Deck — Simple Backup🔒 322 KB
PPTXSlide Deck — Main🔒 578 KB
DOCXVirtual Delivery Guide🔒 15 KB
DOCXParticipant Workbook🔒 41 KB
DOCXPre-Work Material🔒 26 KB
DOCXCase Studies🔒 16 KB
DOCXRole-Play Scenario Pack🔒 22 KB
DOCXQuick Reference Cards🔒 15 KB
DOCXAssessment Instruments🔒 37 KB
DOCXParticipant Feedback Form🔒 25 KB
DOCXCertificate Template🔒 12 KB
DOCXMarketing Toolkit🔒 14 KB

To deliver

  • Facilitator Guide — design-studio session plans, timings, critique protocols and debriefs
  • Main Slide Deck plus a Simple Backup Deck
  • Virtual Delivery Guide with Miro templates for online studio work

For participants

  • Participant Workbook — suitability test, scenario map, script and storyboard templates
  • Pre-Work Reading on AR, VR and XR modalities
  • Role-Play Scenario Pack for vendor briefing and stakeholder conversations
  • Case Studies of immersive learning projects that did and didn't work
  • Quick Reference Cards for IMMERSE and the vendor quality review

To measure

  • Assessment Instruments — design portfolio rubric and knowledge check
  • Participant Feedback Form
  • Certificate Template

To design & sell

  • Training Design Document — objectives, studio methodology and evaluation plan
  • Marketing Toolkit — one-pager, nomination emails, objection handling and FAQ sheet
Outcomes

What your participants will be able to do

Designed for L&D and instructional designers receiving VR/AR briefs; L&D leaders who commission or approve immersive projects and business stakeholders who sponsor immersive learning — any level of VR experience.

  • Decide systematically whether an immersive solution is right for a learning need
  • Compare AR, VR and XR and choose the medium that fits the brief
  • Design scenario architecture with meaningful branching for a real brief
  • Apply presence triggers and engagement design to an immersive experience
  • Write an immersive script and a VR storyboard
  • Brief a vendor and review a prototype with genuine design criteria
  • Build a measurement framework and an ROI model for immersive investment
Measure the change

Walk in with data. Walk out with proof.

Trainers who measure before and after design sharper sessions — and get rebooked. AssessAll, our sister assessment platform, has assessments that sit naturally alongside this programme.

AssessAll · sister company

Walk in knowing where every participant starts.

Pair Immersive Learning Design for AR/VR/XR with an AssessAll assessment. Participants take it before the workshop, so you can tune the emphasis to the room; they retake it afterwards, so you can show the client what actually moved. Better-targeted sessions, and evidence that wins the next booking.

Nothing quite fits? Create your own assessment on AssessAll, or ask the AssessAll team to build one around this programme’s objectives for you.

Your time, back
~130h

That is the design work already done for you — research, session plans, slides, activities and assessments. Spend it facilitating, selling your next programme, or simply switching off.

Build it or buy it

The honest comparison

Building it yourselfThis toolkit
Time to a deliverable programme60–120 hours of designReady today
Session plan with timingsBuilt from scratchIncluded, minute by minute
Activities, role plays, casesHunted down one by oneWritten for this programme
Assessment and feedbackOften skippedInstruments and forms included
Virtual delivery versionA second projectGuide included
CostYour weekendsOne payment
Who it’s for

Made for people who stand at the front of the room

Learning design consultants

Add a credible immersive-design programme to your portfolio without needing to be an XR developer yourself.

Corporate L&D academies

Build in-house capability to scope, commission and evaluate immersive learning before the next big spend.

Training companies

Offer clients an independent, vendor-neutral programme that helps them buy immersive learning wisely.

Why Bodhih

18 years in real training rooms, packaged for yours.

Bodhih Training has designed and delivered corporate programmes since 2008 — for first-time managers, sales teams, leadership cohorts and whole organisations. These toolkits are that reach, distilled: the structures, activities and materials that hold up in front of real participants, written so another trainer can pick them up and deliver with confidence.

2008Training corporates since
2,000+Companies served
100Programmes in the toolkit library
14Files in this toolkit
How it works

Three steps from here to the room

  1. STEP 1

    Buy in two minutes

    Name, email, pay with UPI, card or netbanking. No account to create.

  2. STEP 2

    Download instantly

    Your download page opens at once, and a permanent link lands in your inbox.

  3. STEP 3

    Brand it and deliver

    Every file is editable Word or PowerPoint. Add your logo, your examples, and run it.

Ready when you are

Design the experience before you buy the headset.

Download the IMMERSE programme and give L&D teams the confidence to design, brief and judge immersive learning properly.

$29one-time payment

Licensed to the buyer to deliver this programme to their own participants and clients, in person or online, and to adapt and brand the material. Reselling or redistributing the files is not permitted.

Beyond the toolkit

The rest of the Bodhih family, when you need it

Jobulary · coming soon

Make the workshop last beyond the room

A workshop is two days; the behaviour change takes months. Jobulary turns assessment evidence into a focused individual development plan (IDP) — a few quarterly objectives built on real work, re-measured honestly. Give every Immersive Learning Design for AR/VR/XR participant a plan to carry forward.

IDPs are launching soon — the working demo is free to explore now, no sign-up.

Bodhih Training · bodhih.com

Rather have us deliver it?

If you want Immersive Learning Design for AR/VR/XR run for your organisation by Bodhih Training’s own facilitators — in person, live virtual or blended, customised to your context — we deliver it end to end.

solutions@bodhih.com · +91 99000 11601. Building your own facilitation skills? See Bodhih’s Train the Trainer certification.

What buyers say

No ratings yet. Only people who have bought this toolkit can rate it - every buyer gets a one-click rating link a couple of days after their purchase.

Questions trainers ask

Immersive Learning Design for AR/VR/XR toolkit — FAQs

Already bought? Resend my link

What is the IMMERSE framework for immersive learning design?

IMMERSE is a seven-step design system — Intent, Medium, Map, Engage, Realise, Scale, Embed — that takes a practitioner from deciding whether immersive technology suits a need, through scenario, script and storyboard design, to vendor briefing, measurement and ROI.

Do participants need VR experience or coding skills?

No. The programme follows a Designer-Not-Developer principle. Nobody codes, models environments or configures hardware, and it suits first-time VR users as well as experienced practitioners.

Can immersive learning design be taught virtually?

Yes. The core design tools are paper-based and platform-agnostic, and Miro templates are provided so the studio activities and peer critique work online.

What exactly do I get in the Immersive Learning Design for AR/VR/XR trainer toolkit?

14 editable files: Training Design Document, Facilitator Guide, Slide Deck — Simple Backup, Slide Deck — Main, Virtual Delivery Guide, Participant Workbook, Pre-Work Material, Case Studies, Role-Play Scenario Pack, Quick Reference Cards, Assessment Instruments, Participant Feedback Form, Certificate Template, Marketing Toolkit. Word and PowerPoint formats, so you can add your own branding and examples — and a single ZIP to download everything at once.

How much does the Immersive Learning Design for AR/VR/XR toolkit cost?

₹2,999 including 18% GST for buyers in India, or $29 for buyers outside India. One-time payment, no subscription, with an automatic invoice.

How and when do I receive the files?

Immediately. Your download page opens the moment payment succeeds, and a permanent download link is emailed to you. The link works from any device without a password.

Can I deliver this programme to my clients and put my own logo on it?

Licensed to the buyer to deliver this programme to their own participants and clients, in person or online, and to adapt and brand the material. Reselling or redistributing the files is not permitted.

How can I measure what participants learn in Immersive Learning Design for AR/VR/XR?

The toolkit includes its own assessment instruments and feedback form. For a scored pre- and post-workshop measure, pair it with an assessment from AssessAll, Bodhih's sister assessment platform — for example Lesson Design and Questioning Technique Assessment for Teachers and Trainers or Training Evaluation and Programme Effectiveness Assessment for L&D and HR Teams. If nothing fits, you can build your own assessment on AssessAll or ask the AssessAll team to create one for you.

Can Bodhih Training deliver the Immersive Learning Design for AR/VR/XR programme for my organisation?

Yes. Bodhih Training (bodhih.com) can facilitate the programme in person, live virtual or blended, customised to your context. Contact solutions@bodhih.com or +91 99000 11601.

How long is the programme?

2 days · 14 contact hours · blended. The facilitator guide shows how to run it as designed, and the virtual delivery guide adapts it for online sessions.

$29