Live team exerciseLive crisis exercise

Crisis management simulation for leadership teams: Crisis Room

The first hour of a crisis decides how it is remembered. Put your crisis team in the room before the real one starts.

  • Ten timed injects with e-mails, posts, logs, voicemails and news
  • Six roles: CEO, Communications, Legal, Operations, People, Finance
  • Four live gauges: trust, media heat, legal exposure, operations
  • Write real statements, scored for clarity, accuracy and empathy

Not sure yet? Try the free 3-round Price War first: no sign-up, about five minutes.

Quick answer

What is a good crisis management simulation for a leadership team?

Crisis Room is a live Bodhih Arena team exercise lasting 60, 90 or 120 minutes. A crisis team of six roles faces ten timed injects with realistic e-mails, posts and logs, makes decisions that move four live gauges and writes real statements. A facilitator runs it from a console, and a scored debrief follows.

What is Crisis Room?

Crisis Room is a live, timed crisis management simulation from Bodhih Arena. Teams take the roles of Chief Executive, Communications, Legal, Operations, People and Finance and respond to an unfolding crisis at an invented company. Ten injects arrive on a clock with artefacts such as e-mails, social posts, logs and voicemails. Decisions move four gauges: trust, media heat, legal exposure and operations. Teams also write holding statements and notices, which are scored for accuracy and empathy.

Key facts

Crisis Room at a glance

FormatLive crisis exercise, for teams
Length60, 90 or 120 minutes, live
PlayersOne or more teams per session, each member in a role
DevicesAny modern browser on a laptop, tablet or phone
ScoringDecisions, speed, written tasks and the four gauges at the end
CredentialOpen Badges 3.0 credential for each participant, with a public verification page
CompetenciesAdaptability and Resilience (SPN.5.3), Decision Making (SPN.4.3)
LMSLTI 1.3 launch from Canvas, Moodle, Blackboard or D2L, with grade passback; usable as a Bodhih pathway stage
Price for one personTeam format: register interest for an open cohort
Price per seat$59 per seat, volume pricing by seat count
Sound familiar?

Most crisis plans are tested for the first time on the worst day of the year

The plan sits in a folder nobody has opened

Roles look clear on paper. Under time pressure, two people brief the media, nobody calls the regulator and the staff hear the news on social media.

Speed and accuracy pull in opposite directions

Say nothing and the story is written for you. Say too much and you are correcting yourself by morning. Teams need to feel that tension, not just discuss it.

Tabletop exercises are hard to run well

Writing credible injects, keeping time and debriefing fairly takes days of preparation, and the result depends heavily on who is facilitating.

The scenario

Here is the situation you walk into

In Midnight Leak, it is Thursday night at Quillfern Payments, a digital wallet and card company with 2.1 million customer accounts. An on-call engineer has found that a storage folder of nightly reconciliation exports has been readable from the public internet. Over the next 72 story hours, a researcher gets in touch, the leak reaches social media, the regulator calls, a vendor gets blamed, an internal chat leaks and a ransom e-mail arrives.

In Line 4, it is a Tuesday afternoon at Brackenmoor Foods, a snack maker with 2,300 staff. A fryer on Line 4 at its main plant catches fire and people are hurt. A worker’s video is online before the alarms stop. Families arrive, an old maintenance ticket surfaces, the biggest supermarket customer issues an ultimatum, the union speaks and a contamination rumour spreads.

Either way, you are the crisis team. Each inject has a response window. Your Chief Executive submits the team’s choice, your Communications lead drafts the statement with everyone watching the gauges, and silence when the window closes has its own cost.

How it plays

How a run works

  1. STEP 1

    Brief and roles

    The facilitator chooses a scenario and a length of 60, 90 or 120 minutes, and assigns people to teams and roles. Each role gets a one-line brief on what it must protect.

  2. STEP 2

    Injects arrive on the clock

    Ten injects land on a schedule scaled to the session length. Each carries artefacts: e-mails, social posts, system logs, voicemails, chats, memos or news stories.

  3. STEP 3

    Decide inside the window

    Each inject offers three or four defensible options. The team debates in its war room and the CEO submits. The choice moves trust, media heat, legal exposure and operations.

  4. STEP 4

    Write under pressure

    Some injects need written work in a shared draft: a holding statement, a regulator notification, a message to staff, a customer notice or a response to a journalist, within a word limit and using only the facts given.

  5. STEP 5

    The facilitator steers

    From the console the facilitator can pause, release the next inject early, add five minutes or end the session, and watch every team’s gauges live.

  6. STEP 6

    Debrief

    Each inject has a debrief note on what was really going on and which crisis principles applied, with every team’s choices, timing, statements and gauge lines side by side.

Who it’s for

Who Crisis Room is for

  • Executive and leadership teams. Rehearse the first hours of a crisis as the team that would actually be in the room, and find the gaps in roles and approvals.
  • Risk, resilience and business continuity leads. A ready-made, timed exercise with realistic artefacts and scoring, without weeks of scenario writing.
  • Communications and corporate affairs teams. Practise holding statements, customer notices and media responses against the clock, with feedback on accuracy and tone.
  • Business schools and executive education. A live crisis leadership session for MBA and executive classes that produces written work and a scored debrief.
Being honest

Who should skip it

It is a learning exercise with invented companies, not a replacement for testing your own detailed incident or business continuity plan.

What you take away

What your team can do after Crisis Room

Teams leave with a shared rhythm for the first hours of a crisis, and evidence of where their judgement, speed and writing held up.

Respond with speed and accuracy

Move fast inside the window without stating anything the facts do not yet support.

Speak with one voice

Agree who decides, who speaks and who updates staff, customers and regulators, and keep to it under pressure.

Put people first

Lead with the people affected, whether customers whose data was exposed or workers who were hurt, before the company’s own concerns.

Handle regulators well

Notify early, accurately and in the right form, and treat the regulator as a relationship rather than a threat.

Write statements that hold up

Draft holding statements and notices that are clear, accurate, empathetic and accountable, with a next-update time.

Learning goals

  • Make sound decisions quickly with incomplete information
  • Coordinate a crisis team across communications, legal, operations, people and finance
  • Write accurate, empathetic crisis communications under time pressure
  • Apply crisis principles: speed with accuracy, one voice, people first, no speculation, own what you know and a steady update cadence

Skills practised: Crisis leadership, Decision making under time pressure, Crisis communication, Stakeholder and regulator management, Team coordination, Written clarity, Strategic thinking about reputation.

Competencies scored

Sub-scores map to the open Bodhih Competency Spine, so results sit beside your other learning records.

What the debrief shows

  • A timeline of every inject with each team’s choice, how strong it was, what it tended to lead to and how fast the team responded.
  • Gauge lines for every team, showing where trust, media heat, legal exposure and operations moved.
  • Each team’s written statements with their scores, and the strongest statement for each task.
  • Team scores on decision quality, speed, written work and final gauges, with awards for Sound judgement, Clearest voice and First responder.
Key concept

Holding statement

A short first public statement issued while facts are still emerging. It says what is known, what the organisation is doing, who is affected and when it will update next, without speculating about cause or blaming anyone.

More terms in the Bodhih Arena glossary

For teams, colleges and L&D

Use Crisis Room with a team

Seats are $59 each. Buy up to 25 seats online and assign them from your company admin; above that, or for a facilitated programme or an institution licence, request a quote and we activate your seats after payment.

Annual crisis rehearsal

Run your real crisis team through a 90 or 120-minute session, then use the debrief to update roles and approval routes.

Leadership programme module

Several teams play the same scenario at once, so the debrief compares different choices on the same injects.

Communications skills workshop

Focus on the written tasks: draft, score, compare the strongest statements, then try the other scenario.

MBA or executive class session

A 60-minute version fits a teaching slot, with the debrief as the basis for the next discussion.

Volume pricing

SeatsPer seatHow to buy
1$59Online
2 to 10$53.10Online
11 to 50$47.20Online up to 25, then quote
51+$41.30Quote

Larger groups and programmes

    The honest comparison

    Crisis Room compared with a classroom role-play or tabletop exercise

    Compared onA classroom role-play or tabletop exerciseCrisis Room
    PreparationDays writing injects and artefactsTwo ready scenarios with ten injects and realistic artefacts each
    Time pressureDepends on the facilitator’s watchInjects released on a clock, with response windows and a cost for silence
    ConsequencesDiscussed afterwardsFour live gauges move as each team decides
    Written workRarely done, rarely markedStatements and notices scored for clarity, accuracy, empathy and accountability
    DebriefNotes from memoryA timeline, gauge lines and the best statements, ready at the end
    FairnessEach room gets a different sessionEvery team faces the same injects at the same times
    Questions buyers ask

    Crisis Room: FAQs

    Ask us anything

    How much does Crisis Room cost?

    Crisis Room is priced per participant at $59 per seat, with volume tiers by seat count. You can buy up to 25 seats online. For larger groups, request a quote: we invoice, you pay offline and your seats are activated.

    Can Bodhih run the session for us?

    Yes. Facilitated sessions and programmes are available by quote. You can also run Crisis Room yourself from the facilitator console.

    Can an individual buy it?

    Crisis Room is a team exercise run by organisations, so it is not sold to individuals. You can register interest for an open cohort, and we will contact you if one is arranged.

    How long is a session, and how many people can take part?

    Choose 60, 90 or 120 minutes; the injects and windows scale to fit. A session can have up to eight teams, and each team fills the six roles, with people covering more than one role if the team is small.

    Which scenarios are available?

    Two: Midnight Leak, a customer data exposure at a digital payments company, and Line 4, a factory fire with injuries and a viral video at a food manufacturer. Both companies and every person in them are invented.

    How are teams scored?

    On decision quality, speed within each response window, written work and the final state of the four gauges. Written work is checked for clarity, accuracy, empathy and accountability, and stating numbers that were not in the facts counts against it.

    Is AI involved, and can it make things up?

    AI helps mark the written statements while the session’s AI budget lasts; after that, a built-in rubric marks them, so the session never stops. The scenarios, options and gauges are all fixed in advance.

    Do participants get a credential?

    Yes. Everyone in a full session receives an Open Badges 3.0 credential for the scenario they played, with their role, the team’s score and rank, and any awards, plus a public verification page and an Add to LinkedIn button.

    Can we try it before buying seats?

    Yes. A sandbox session for up to three people uses no seats, so you can rehearse it with your facilitators. Sandbox sessions do not issue credentials.

    Does it plug into our LMS?

    Crisis Room runs inside Bodhih Arena: participants sign in to Bodhih and join from their Arena page. It is not launched through LTI today.

    Is it different from a classroom tabletop exercise?

    Yes. A classroom tabletop depends on the facilitator to time injects and judge outcomes. Crisis Room releases injects on a clock, moves gauges from each team’s choices, scores written work and builds the debrief for you.

    Devices, privacy and refunds?

    Each person needs a web browser on a laptop or desktop. Session data stays within your organisation’s Bodhih account; see bodhih.org/privacy. Refund terms are at bodhih.org/refunds.

    Ready when you are

    Rehearse the first hour before you need it

    Ten injects, six roles and a clock that does not wait. Pick a date for your crisis team, run a sandbox first, and let the debrief show where your plan needs work.

    Want a feel for Arena first? Play the free 3-round Price War.

    $53.10per seat
    Company seats: one seat per person taking part.
    Price per seat$59
    Volume price10% off each seat
    10 seats$531
    • 2 to 10 seats: 10% off
    • 11 to 50 seats: 20% off
    • 51+ seats: 30% off

    For a company admin or manager. Pay by card, UPI or bank, with a tax invoice.

    Joining on your own, not with a company?
    $59 per seat
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